Dice roller module

This module is part of RPGServ.

void Cmd_roll_Init();
	Lachesis only: this is the function used by modinit.lst when this
		       module is part of the build - calls Cmd_Alloc
void Cmd_Roll_Root(void *, int, const char *);
	Handler for the roll command. In RPGServ, if ALLOW_ANY_TO_ROLL is
	defined, this may be invoked with a tracking ticket (i.e.
	auth == CMD_AUTH_NONE)
	Format is ROLL <count>d<sides>[+/-<value>]
	Examples: 4d6 generates and totals 4 numbers from 1 to 6
		  1d20+5 generates a number from 6 to 25
		  1d5-1 generates a number from 0 to 4
void Cmd_WRoll_Root(void *, int, const char *);
	Handler for the wroll command. In RPGServ, if ALLOW_ANY_TO_ROLL is
	defined, this may be invoked with a tracking ticket (i.e.
	auth == CMD_AUTH_NONE)
	Format is WROLL <count>-<threshold>
	Examples: 6-4 rolls 6 with a difficulty of 4
		  3-8 rolls 3 with a difficulty of 8

@(#) $Id$
